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Aruba Casinos: Rules of Craps
Casino craps is played completely against the casino, on a big felt layout set inside a large table with high rails around the side so you can bounce the dice off them and still keep them on the table. Up to between 12 and 16 people can play at once, depending on the size of the table. The layout looks something like:
Each player bets a minimum amount determined by the table.
Each die has six sides, each side with a different number of spots from one to six.
Two such dice are rolled by one player called the "shooter". The shooter must place a "pass" bet or a "don't pass" bet in order to be eligible to roll the dice. Exception: the shooter can let his Hot Babe (TM) roll the dice for him if he has a pass or don't pass bet down.
The total number of spots on the tops of the dice after the shooter has rolled is called the "roll".
A game consists of a series of rolls.
A roll of 2, 3, or 12 is called "craps".
The first roll by the shooter during a game is called the "come-out roll".
If the come-out roll is 7 or 11, the game is over: Bets on the "Pass line" win 1:1. Bets on the "Don't Pass line" lose. If the come-out roll is craps, the game is over: Bets on the "Pass line" lose. Bets on the "Don't Pass line" win unless: The "Don't Pass" line says "Bar " and the roll is the indicated value, in which case the bet pushes.
Otherwise, the come-out roll becomes the "point", and a large white marker is placed on the number representing the point (4, 5, 6, 8, 9, or 10).
For each roll in a game subsequent to the come-out roll: If the roll is the point, the game is over: Bets on the "Pass line" win 1:1. Bets on the "Don't Pass line" lose. If the roll is 7, the game is over: Bets on the "Pass line" and lose. Bets on the "Don't Pass line" win 1:1. The turn of the "shooter" is over. Otherwise, the game continues and the shooter rolls again.
During a game, bets on the Pass line cannot be removed; they can, however, be increased. Bets on the Don't Pass line may be decreased or removed, but not increased.
When a game is over: If the game was over on the come-out roll, or because the point was rolled again, the shooter may continue to be the shooter for another game, or pass the dice on to the player just clockwise, who becomes the new shooter. Otherwise, the shooter must pass the dice on to the player just clockwise, who becomes the new shooter.
Note: The other bets that can be made and resolved are not detailed above for purposes of saving space.
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